In 2022 I created a set of characters for a video game concept I'd like to pursue. After two years of working with this character, I decided that his look needed to be reworked. This version applies a stronger silhouette in his costume, simplifies details like his face and streamers, and unifies his color palette. The purpose of these changes was to make him more efficient to animate, and also push the contrast between him and the human characters in the cast, like Filly (who appears in full and in hands only in several of these drawings).